Whereas there are smaller lesser known Elemental Magics that you can defend against, like Poison Magics from Miraak (To which I'd advise being a Redguard 50% Resistance), they are usually worthless due to their rare usage in-game unless you come into contact with a Bottle-Based Poison Agent utilized by Assassins. Overall there isn't much to go around when you're specializing against one kind of Elemental Magic and simply this will be used only at your discretion, also a minor Conjuration advantage would aid your performance with this subtype of Spellbreaker Build (For example : Fire = Fire Atronach Summon). They generally wield Shock Magics, Absorb/Reflect Enchantments based around the element, and Wards like all Spellbreakers. These Spellbreakers don't necessarily need to be a specified race yet it always helps if they have a nice fat reserves of Magicka in store, so I'd advise a Breton or Altmer. Lightning Rods are the bane of all Wizards for Shock Magic not only deals Health Damage but also Magic Damage and will typically in all concerns force a Mage's hand to resort to dealing weak ill equipped Physical Damage on the battlefield. These anti-ice spellswords will oftentimes manipulate the basic Wards, Reflection Spells, and Absorbing Enchantments like all Spellbreakers along with specialty Enchantments or Spells based on the chosen Elemental Magic. Increased fatigue to prevent Slow Effect (TES Skyrim) and most often are depicted as Nords due to their 50% Frost Resistance. Ice Resistance and edge against all Cryomancers or Elementals like Wispmothers. In addition, will wield fire-based spells and cloaks (Ancestor Wrath) on par with Wards, Reflection Spells (Alteration, TES Oblivion), and Absorbing Enchantments. Some lesser known Spellbreakers builds specialize themselves around defending against a specific clade of Destruction Magic, for exampleįire Resistance and edge against all Pyromancers, typically a Dunmer for the innate ability to resist 50% flame damage. A Spellbreaker Build is basically a tank like warrior wielding the utilitarian arts of magic to enhance his or her own performance with damage thresholds and absorbing all casts sent their way, whether shock, ice, or fire in characteristics.
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