![]() b2.createDistanceJointDef b2. However, when I try run this code, I always ge. In my game using Lua and Gideros studio, I want someone to be able to draw a straight line with touch by making the beginning of the line where they touched the screen, and the end of the line where they released. ![]() PS: I'm not sure if this is a bug on Gideros. Main API Physics API Lua API Plugins What's new Table of Contents. In my Game using Gideros and Lua, I want players to be able to draw a straight line from the point they touch the screen until the point they release. ![]() So let's take Draggable project as a start and modify ii to achieve what we need. As only convex shapes can be created in box2d, we will use multiple convex fixture to create on concave object. a:255: in function 'setPosition'Īny pointers would be greatly appreciated. In this tutorial we will create a 'complex' shape, which is basically a concave L type shape. Deferred drawing (the most expensive operation) until you want it. Very quick calculation of cubic and quadratic Bezier curves. Features: - Is a Gideros 'Shape' object for easy integration into your project. a:445: attempt to call method 'dispatchEvent' (a boolean value) This is an implementation of cubic and quadratic Bezier curves for Gideros. I tried commenting the following line in a self:dispatchEvent(Event.new(name))Īnd the app doesn't crash, however the callbacks aren't invoked (obviously, why would it?) Tween:addEventListener('complete', function() Now, let’s look into drawing different types of shapes in pyleap: 1. stroke() will draw only the stroke line of the shape. Tween.dispatchEvents = true - New Line #2 the ‘Texture’ shader handles textured shapes (Bitmaps) the ‘TextureColor’ shader handles textured and per-vertex colored shapes and the ‘Particle’ shader deals with Box2D particle systems The shader API allows replacing the default shader used by Gideros with a custom one, on a sprite per sprite basis. There are two drawing methods to draw shapes in pyleap: draw() will draw complete graphic on the canvas. Tween.suppressEvents = false - New Line #1 local tween = GTween.new(jewel, 2, animProperties, gtweenProperties) The example doesn't work out of the box, so I dug into the source code of GTween and added the following lines to my example in order to allow event dispatching. I'm trying a GTween example from the following link
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